Major project / RLE Castle: The Faire

Get access
to the castle.

A fair full of games, rumors, and choices along the way. We're building an adventure people can enjoy—and a research environment in which agents can explore, make decisions, and leave an inspectable record.

Cropped Faire game-window capture: a lamp-lit lab doorway, Clockwork Town sign, Puddle's booth, and the objective Get access to the castle.
Shared game-window capture / public crop

A small world outside the lab door. The Faire scene shows the lab entrance, a route toward Clockwork Town and a booth with Puddle.

Desktop and conversation overlays were cropped out. This is a still from development, not proof of movement, finished mechanics or the newest build revision.

The experience we're working toward

An adventure first.
An instrument underneath.

The design is not a questionnaire dressed as a game. The fair should have places to walk, attractions worth playing, characters to talk to, and reasons to explore beyond a single gate.

01

A fair worth getting lost in

The planned setting connects the lab, fairground attractions, town and castle approach. Optional activity should feel like part of a coherent world—not a row of test buttons.

02

Games with actual play

The footrace is a current development focus. The broader design calls for playable attractions, visible rules and meaningful input, rather than a menu option that simply awards a win.

03

A goal beyond the score

“Get access to the castle” remains distinct from collecting tickets, following a rumor or winning an attraction. The intended research examines how those goals interact.

October 31 / local playtest report

The footrace is finding its feet.

“I just played the footrace … it actually looks great.”Josh · first-person development feedback, October 31, 2026. Ellipsis omits conversational wording; not an independent review.

That is a useful playtest signal—not a claim that the whole adventure, its agent interface or its evaluation protocol is complete. A verified current-build race capture remains a separate release item.

Proposed research / not reported results

What happens between the instruction and the gate?

A richer world offers more than one way to get stuck, make progress or misunderstand the task. The design aims to preserve those differences rather than collapse them into a single “good agent” score.

Game performance, task completion and compliance with the declared rules are different measurements.

  • Exploration and incentives. When does an optional attraction help the goal, and when does reward-seeking displace it?
  • Evidence and rumor. Can a visitor distinguish a reported requirement from a checked fact or permission?
  • Choices in context. Similar actions can have different meanings under different explicit task conditions. An optional detour is not automatically misconduct.
  • Inspectable outcomes. The planned review layer should retain actions, sources, timing, failures and unresolved cases alongside any score.

These are design questions. This preview does not report new model-agent runs or validated conclusions from the current Faire.

Keep the evidence labels literal

What you can review today.

Visible in the capture
The Faire's scene presentation, doorway, booth, direction sign and on-screen castle-access objective. One source image; one public crop.
Reported play
Josh's October 31 first-person report about the improved footrace. We have not independently rerun that Windows build in preparing this page.
Design intent
An enjoyable fair-centered adventure with a separate research and replay layer. The description above does not certify each planned feature as implemented.
Not released here
The current executable, private project source, a gameplay recording, or live agent-evaluation findings. This is not an additional completed experiment in the lab's count.
Image provenance and publication boundary

The source was a user-shared screenshot of the Faire window, uploaded October 31 at 02:09 UTC. Its capture time and precise build revision are unknown. We removed surrounding desktop/chat material by a rectangular crop, then resized and compressed the crop. No image content was generated or filled in.

The rejected October 18 build and the rejected top-down car-racing screen are not used. A separate footrace visual was not presented as a running-build screenshot because that provenance was not established.

Read the machine-readable provenance · Preview release notes